A virtual tabletop with a Game Master's assistant

Voxlore

A virtual tabletop for the games you already run. Your table, your rules - and your friends play free.

Coming soon to Steam - Early Access

Wishlist on Steam Store page coming soon Join our Discord Opening soon

Windows · Linux planned

From the bundled adventure Hollow Reach

The table

Your table, your rules

Voxlore is a virtual tabletop. A human Game Master runs the game; the players sit down with their characters. The rules engine does the arithmetic, and everything the GM does lands on every player's screen as it happens.

  • Play from anywhere. Players join over the internet from a link - no port forwarding, no router settings. The GM lets them in.
  • Battle maps that know the rules. Grid, fog of war, bright and dim light, hidden enemies, conditions on tokens, traps that spring, initiative and a turn bell - and rain and wind on every seat when the fight is outdoors.
  • Characters, start to finish. Creation and level-up wizards, full sheets with spell slots, hit dice and real inventory weight, and dice rolled on the table.
  • Loot, shops and Discord integration. A shared party purse and loot pool, shops priced by the town around them and restocked over time, and a private Discord voice room for the table at one click.
  • Bring your own assets. Import your own maps, art, music and sounds - Dungeon Alchemist maps drop straight in, walls and doors included.
  • Your screen, your look. Five colour themes, picked per seat, and a master volume for the music and sound.
A warm, candlelit tavern room with a fire in the hearth, wooden tables and benches.

The Virtual Game Master

An assistant for the GM - on the GM's own computer

The GM's copy ships with an AI assistant that runs locally: a language model, an image model and a voice. Nothing leaves the GM's machine unless the GM adds their own key for an online model. Players' copies run no AI at all.

  • Voices the cast. Hand a character to the assistant and players can talk to it - it answers in character, in its own voice.
  • Paints the scene. Scene art and portraits for characters, monsters and items, made from the record in front of you.
  • Narrates the dice. The rules engine decides the numbers; the assistant only describes the hit, the miss and the critical.
  • Keeps the story. End a session and it writes the notes up, so next week starts where this one ended.
  • Forges on your word. Ask for a flaming longsword or a new kind of vehicle and it drafts one for you to approve - or interviews you to build a homebrew species, class or feat.
  • Sits in for an absent friend. A player who has to step away can let it run their character from their real sheet; anything it wants to do in combat is a proposal the GM confirms.
  • Writes it up, then draws it. Descriptions for places, people, quests, encounters and factions, with the art drawn from the description - and answers to rules questions from the ruleset's own text.
  • Listens, if you let it. A seat can opt in to speech-to-text at the mic, transcribed into the session log.

The GM decides what it does, and the game is fully playable with the assistant switched off.

The VGM chat: the GM asks for a flaming longsword +1 and the assistant answers with an item draft card - name, price, quantity and a shop to stock it in - ready to add or discard.

Worlds and adventures

A world in minutes. An adventure in the box.

The Voxlore World Generator opening screen: a gold compass rose on black, powered by Azgaar's Fantasy Map Generator.

Generate the world

Generate an entire world, or keep it small and carve out one region. A continent with its states, provinces, cultures, religions and roads. Drill into any settlement for a street map, a ruler and council, guilds, shops with stocked shelves and the people who live there. Dungeons are generated room by room, stocked for the party's level. Settlement maps and dungeon maps are all generated within the app - nothing to draw, nothing to import.

A lone figure on a muddy lane between lantern-lit cottages as fog rolls in from the forest.

Hollow Reach ships with it

An eight-hour forest-horror adventure for levels 1-3: missing travellers near the hamlet of Briarwatch on the edge of the deep woods. It ships as a module, with art, battle maps and voice lines.

Bring your own game

Adventures travel as modules: activate one in a campaign and edit anything - your edits are yours, the module stays pristine. Write your own monsters, items, spells and random tables. Import your own maps and images, with Dungeon Alchemist maps dropping straight in - just export as Foundry and the walls and doors come with them. Replace the art, the music and the sounds with your own.

A world that keeps going

More than a map

The generated world has people in it, and a clock that keeps running while you play.

  • Realms and rulers. Each realm records its ruler, dynasty, heir, allies, rivals and enemies, which the GM can change. When a ruler dies, the seat stands empty until the GM fills it.
  • Towns that live. Townsfolk keep daily schedules, so you can see who is at the market at noon. A travelling bard moves from town to town with songs about the party and clues to lost places.
  • Strongholds. Property the party owns, with hirelings to staff it and upkeep paid as the in-world days go by.
  • Not every encounter is a fight. Random encounters include social, exploration and puzzle scenes, and the GM sets the mix.
  • Quests that keep coming. Quests are tied to real places and people, and when they run out Voxlore offers the next arc at the party's level.
  • Mass battles, if you want them. An optional battle panel tracks each side's strength and morale, phase by phase, with objectives the party can win to swing the day.
  • Factions and reputation. Guilds, cults, regiments and fleets with goals, allies and enemies, and the party's standing with each, set by the GM.
  • A calendar that runs. An in-world clock, seasons and weather. Travel across the map moves it on, with rests and random encounters along the way.
  • Heraldry and invented tongues. Coats of arms for every state, province, settlement and regiment, an emblem for every faction, and names that follow each culture's own sound.
  • NPCs that grow, and die. Level an NPC up or scale a creature up, one at a time or a whole group at once. When the GM confirms a death, the world records it.

Everything else at the table

What else is in the box

All of this is in the current build.

Running the session

  • Chat with whispers, emotes, out-of-character talk and table votes, plus over thirty slash commands for rolls, attacks, spells, rests and XP.
  • Characters speak their own languages: players who know the tongue read it, everyone else sees invented words.
  • The GM can ask one player for one roll and wait for it.
  • An optional turn timer, with a countdown on every seat.
  • End Session files the log away. The recap never reads a whisper, and Story notes reach players only when the GM shares them.

Rules and combat

  • Reactions offered at the right moment - Counterspell, Uncanny Dodge, Deflect Missiles, Parry, Protection - used straight away or asked first, as each player chooses.
  • Spell areas drawn on the map and timed to their sounds: a wave of thunder, a web, a wall of stone.
  • Thrown acid, alchemist's fire, holy water and poison.
  • Voxlore's own species, backgrounds, feats, spells, monsters and gear beside the SRD.

Characters and loot

  • Import a character from a written sheet, or bring one over from another campaign.
  • A loot pool the party can bid on and split fairly, and a trade shelf.
  • Containers with real capacity; wagons, boats and mounts with crew seats and a cargo hold.
  • 3D dice rolled on the table.

Maps and travel

  • Three scales - world, region hexes and battle map - with the party moving between them.
  • A map library of battle, region, settlement and world maps, each with its own grid and pins.
  • Trigger zones that alert the GM when someone steps into a room.
  • A marching order that follows the leader, and night watches that feed the long rest.

Sound

  • Music for exploration, tension, combat, boss fights, rest and the tavern - combat cues its own.
  • Ambience and weather beds, impact sounds and a soundboard the GM can fire.
  • A turn bell, dice sounds and a master volume.

Lobby and help

  • Pick a campaign, pick a session, claim a seat. The host is always the GM and can never be locked out.
  • Pick a genre when you create a campaign - fantasy, sci-fi, cyberpunk, noir, modern, spy or post-apocalyptic. The money, the sounds, the peaceful random encounters and, in sci-fi, starship and space-station maps follow it; the rules stay 5E-compatible for now.
  • Help in the app: a GM's Guide, a Player's Guide, every command and step-by-step how-tos.
  • Report a Bug from the Help window, with screenshots attached.

How it is sold

Players play free

On Steam, Voxlore will be a free app for players, plus a paid GM add-on. One copy of the add-on runs the table; everyone else joins for free.

The free app

Everything a player needs: character creation, the sheet, dice, maps, chat, loot and the voice room.

The GM add-on

Create campaigns and host the table. One purchase, and it includes the whole AI assistant - nothing tiered, nothing extra to download.

Rulesets

One table, more than one game

Voxlore plays 5E-compatible rules today. Each ruleset is its own module behind one rules interface, so the world, the maps, the adventures and the table stay the same as more arrive.

  • Ships with Early Access

    5E-compatible rules (SRD 5.1)

    Species, classes and their features, backgrounds, spells, monsters, magic items, conditions, rests, exhaustion, vision and light. Optional table rules the GM can switch on: food and water, ammunition, automatic traps, unidentified magic items and a turn timer.

  • Coming in Early Access

    Cepheus Engine

    The open 2d6 system, next to arrive - starting with science fiction, starships and trade, and planned to reach cyberpunk, modern day, noir, espionage, post-apocalyptic and fantasy games.

  • Coming after Cepheus

    Pathfinder First Edition-compatible

    The d20 core: base attack bonus, combat maneuvers, and Fortitude, Reflex and Will.

Planned

What is coming next

Beyond the rulesets above, this is the plan. None of it is in the build yet, and we will not promise dates - Early Access is how it gets finished.

  • Planned

    Science fiction

    A subsector map of worlds with their starports, trade codes and travel zones; starships with deck plans; trade, speculation, freight and passengers; and its own generators, theme, art, sound and music.

  • Planned

    Cyberpunk, modern day and noir

    Cyberware with real rules and netrunning in an urban sprawl. Modern careers, firearms, cars, aircraft and boats in a contemporary city. Noir investigations where every case is a web of clues, leads and suspects, in a rain-soaked city of its own.

  • Planned

    Espionage and the post-apocalypse

    An agency, cover identities, infiltration with an alert level, gadgets and generated mission briefings. Mutations, radiation, scavenging and barter, salvaged tech, and ruined regions to explore.

  • Planned

    Vehicles, chases and homebrew in every genre

    Vehicle stat blocks, a vehicle designer and a chase procedure; fantasy on the 2d6 core; and homebrew forms for gear, cyberware, vehicles, ships, robots, powers, careers and creatures.

  • Planned

    Linux and Steam

    A native Linux build of the free app and the GM add-on, joining a friend's table and inviting friends through Steam, and sharing adventures and homebrew through Steam Workshop.

  • Planned

    A second adventure: The Sunken Keep

    A coastal and underwater adventure for levels 3-6, about eight to ten hours, shipping as a module with art, battle maps and voice lines like Hollow Reach.

  • Planned

    A guided first session

    A short, skippable tour of the table for a new GM, replayable from Help.

The genre packs are built for the Cepheus Engine rules, and the Pathfinder First Edition-compatible rules arrive with their own Player and GM References. Every ruleset's generators will roll its own species and careers.

Coming soon to Steam

Voxlore is heading to Steam in Early Access. The store page is on its way, and the Discord opens with it.

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